Marina Chavarria Gonzalez

I'm a game programmer specialized on object-oriented programming, with 2 years of experience in the industry

C# - Unity - C++

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WORK EXPERIENCE

Click on the images for more info

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Magnetic games

April 2023 - October 2023

I developed on a live video game, developing essential functions and helping to create the first in-game shopping system for the game. I was also developing features which required server-client communication.

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Melbot

January 2022 - April 2023

In Melbot, I had the opportunity to be part of a console game launch and contribute to its ports. Additionally, I was involved in developing tools for various departments.

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Kaneda Games

Juny 2021 - Agost 2021

I was helping to develop a local multiplayer jet ski game. I was in charge of organizing the game loop and the UI.

COMPETENCES

  • C#

  • Unity Engine

  • C++

  • Unreal Engine

  • Lua

  • Python

LANGUAGES

  • English: High

  • Spanish: Native

  • Catalan: Native

Nationality: Spanish & Australian

Games published

Art Heist Puzzle

Magnetic games - Android and IOS

I implemented client-server communication code, introduced significant features, and actively applied dependency injection techniques. My problem-solving skills were showcased through debugging complex issues in the existing codebase, ensuring the game's stability.

My Little Pony

Melbot - PC and Console

I joined the development of My Little Pony, during its final stages. My primary contributions involved optimizing the game and addressing existing bugs to ensure a smooth release. Additionally, I took on the responsibility of porting the game to the PlayStation 5 platform.

JetSky

Kaneda games - Pc game

I contributed to the development of a local multiplayer Jetski racing game. My responsibilities included working on the game loop and designing the UI from the ground up.

Cube's Side

By me - Android

I independently created a puzzle game, taking full responsibility for developing various key components. This included designing the level saving system, crafting the character controller, implementing a UI system, and designing a random level generation system.

You can find the rest of my games on Itch.io

About me

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Marina Chavarria Gonzalez

I'm a passionate video game programmer with a solid background in object-oriented programming.

I have worked at Melbot, where I was involved in game development and publishing for consoles, as well as handling their ports. Additionally, I have gained experience working for Magnetic, where I focused on mobile game development and contributed to a live project.

For both companies I have developed tools which have been used in production.

Furthermore, I took the initiative to create my own Android game and gained valuable experience through various internships. My enthusiasm for game development extends beyond work, as I've engaged in more than 15 game jams, earning honors in four of them.

I'm a very enterprising person, outgoing and eager for new experiences.

AWARDS

PERSONAL PROJECTS

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Tool for procedural map generation with a biome system

Created with Unity UI Toolkit

It's a tool built using Unity's UI Toolkit, enabling users to craft their own custom biomes and subsequently generate maps that incorporate these unique biomes. Within these maps, users have the flexibility to adjust terrain elevations and add vegetation.